XD_ERA_RSET
if (erract == XD_ERA_RSET) { /* some errors require a reset */
if ((erract == XD_ERA_RSET || erract == XD_ERA_HARD)
if (erract == XD_ERA_RSET) { /* some errors require a reset */
if ((erract == XD_ERA_RSET || erract == XD_ERA_HARD)