W_RING
if (obj->owornmask & (W_ARMOR | W_RING)) {
if (obj->owornmask & (W_ARMOR | W_RING)) {
if (obj->owornmask & (W_ARMOR | W_RING)) {
if (otmp->owornmask & W_RING) {
mask = obj->owornmask & W_RING;
(otmp->owornmask & (W_ARMOR | W_RING)))
tmp += ((otmp->owornmask & (W_ARMOR | W_RING)) ? 5 : 1);
if ((tmp -= ((otmp->owornmask & (W_ARMOR | W_RING)) ? 5 : 1))
if ((otmp->owornmask & (W_ARMOR | W_RING))) {
else if (wep->owornmask & (W_ARMOR | W_RING))