W_ARM
#define W_ARMOR (W_ARM | W_ARM2 | W_ARMH | W_ARMS | W_ARMG)
mask = W_ARM;
setworn(obj, W_ARM);
setworn(obj, W_ARM);
if (obj && oobj && wp->w_mask == W_ARM) {
uarm->owornmask ^= (W_ARM | W_ARM2);
uarm->owornmask ^= (W_ARM | W_ARM2);
W_ARM, &uarm