WIIUFB_BPP
prop_dictionary_set_uint8(dict, "depth", WIIUFB_BPP);
WIIUFB_BPP, WIIUFB_BASE);
#define WIIUFB_STRIDE ((wiiufb_drc ? 896 : 1280) * WIIUFB_BPP / NBBY)
ri->ri_depth = WIIUFB_BPP;