Symbol: WEST
games/battlestar/room.c
105
case WEST:
games/battlestar/room.c
129
case WEST:
games/battlestar/room.c
143
case WEST:
games/battlestar/room.c
156
case WEST:
games/battlestar/room.c
162
case WEST:
games/battlestar/room.c
171
case WEST:
games/battlestar/room.c
190
direction = WEST;
games/battlestar/room.c
206
direction = WEST;
games/battlestar/room.c
222
direction = WEST;
games/battlestar/room.c
226
case WEST:
games/hunt/hunt/otto.c
182
case '<': facing = WEST; break;
games/hunt/hunt/otto.c
355
case WEST:
games/hunt/hunt/otto.c
356
if (been_there[row][col - 1] & WEST)
games/hunt/hunt/otto.c
369
been_there[r][col] |= WEST;
games/hunt/hunt/otto.c
445
case WEST: col--; break;
games/hunt/hunt/otto.c
505
case WEST:
games/hunt/hunt/otto.c
511
else if (dir == WEST
games/hunt/hunt/otto.c
517
else if (dir == WEST)
games/hunt/huntd/makemaze.c
184
stat |= WEST;
games/hunt/huntd/makemaze.c
186
case WEST | EAST:
games/hunt/huntd/makemaze.c
188
case WEST:
games/hunt/huntd/shots.c
384
dir = WEST;
games/hunt/huntd/shots.c
405
mask |= WEST, count++;
games/hunt/huntd/shots.c
436
if (mask & WEST)
games/hunt/huntd/shots.c
437
mask &= ~WEST, count--;
games/hunt/huntd/shots.c
459
if (n >= 0 && mask & WEST)
games/hunt/huntd/shots.c
460
dir = WEST, n--;
games/hunt/huntd/shots.c
468
case WEST:
games/hunt/huntd/shots.c
850
dirmask |= WEST, count++;
games/hunt/huntd/shots.c
868
dirmask |= WEST, count++;
games/hunt/huntd/shots.c
874
dirmask |= WEST, count++;
games/hunt/huntd/shots.c
885
dirmask |= WEST, count++;
games/hunt/huntd/shots.c
904
if (dirmask & WEST)
games/hunt/huntd/shots.c
905
dirmask &= ~WEST;
games/hunt/huntd/shots.c
918
if (dirmask & WEST) {