Symbol: WEAR
games/larn/action.c
188
if (c[WEAR])
games/larn/action.c
217
if (c[WEAR])
games/larn/create.c
42
c[SHIELD] = c[WEAR] = c[WIELD] = -1;
games/larn/create.c
49
ivenarg[1] = ivenarg[0] = c[WEAR] = 0;
games/larn/global.c
253
if (c[WEAR] >= 0)
games/larn/global.c
254
switch (iven[c[WEAR]]) {
games/larn/global.c
256
c[AC] += 2 + ivenarg[c[WEAR]];
games/larn/global.c
259
c[AC] += 2 + ivenarg[c[WEAR]];
games/larn/global.c
262
c[AC] += 3 + ivenarg[c[WEAR]];
games/larn/global.c
265
c[AC] += 5 + ivenarg[c[WEAR]];
games/larn/global.c
268
c[AC] += 6 + ivenarg[c[WEAR]];
games/larn/global.c
271
c[AC] += 7 + ivenarg[c[WEAR]];
games/larn/global.c
274
c[AC] += 9 + ivenarg[c[WEAR]];
games/larn/global.c
277
c[AC] += 10 + ivenarg[c[WEAR]];
games/larn/global.c
280
c[AC] += 12 + ivenarg[c[WEAR]];
games/larn/global.c
517
if (c[WEAR] == k)
games/larn/global.c
518
c[WEAR] = -1;
games/larn/global.c
534
if (c[WEAR] < 0) {
games/larn/global.c
549
tmp = iven[c[WEAR]];
games/larn/global.c
552
ivenarg[c[WEAR]]++;
games/larn/global.c
626
if (c[WEAR] != i)
games/larn/global.c
650
if (i != c[WEAR])
games/larn/main.c
1089
if (c[WEAR] != -1) {
games/larn/main.c
1093
c[WEAR] = i - 'a';
games/larn/main.c
637
if ((c[WEAR] == indx) || (c[SHIELD] == indx))
games/larn/main.c
862
c[WEAR] = c[SHIELD] = -1;
games/larn/main.c
911
} else if (c[WEAR] != -1) {
games/larn/main.c
912
c[WEAR] = -1;
games/larn/monster.c
1525
m = k = c[WEAR];
games/larn/regen.c
157
if ((d[WEAR] != -1) || (d[SHIELD] != -1))
games/larn/regen.c
159
d[WEAR] = d[SHIELD] = -1;
games/larn/scores.c
381
c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing
games/larn/store.c
825
if (c[WEAR] == isub)
games/larn/store.c
826
c[WEAR] = -1;