WAND_SYM
WAND_SYM, prob, 0, 3, flags, 0, 0 }
WAND_SYM, RING_SYM, GEM_SYM, 0 };
case WAND_SYM:
case WAND_SYM:
case WAND_SYM:
case WAND_SYM:
static const char wrpsym[] = {WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM};
else if (let == WAND_SYM)
if (let != WAND_SYM && spesgn == -1)
RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
case WAND_SYM:
WAND_SYM, shkwands
{UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0},
trop->trolet = WAND_SYM;