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WALL2
games/hunt/huntd/driver.c
499
See_over[WALL2] = false;
games/hunt/huntd/execute.c
227
case WALL2:
games/hunt/huntd/expl.c
90
case WALL2:
games/hunt/huntd/makemaze.c
194
*sp = WALL2;
games/hunt/huntd/shots.c
356
case WALL2:
games/hunt/huntd/shots.c
615
case WALL2:
games/hunt/huntd/shots.c
757
case WALL2:
games/hunt/huntd/shots.c
960
case WALL2: