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WALL1
games/hunt/huntd/driver.c
498
See_over[WALL1] = false;
games/hunt/huntd/execute.c
226
case WALL1:
games/hunt/huntd/expl.c
89
case WALL1:
games/hunt/huntd/makemaze.c
189
*sp = WALL1;
games/hunt/huntd/shots.c
355
case WALL1:
games/hunt/huntd/shots.c
614
case WALL1:
games/hunt/huntd/shots.c
756
case WALL1:
games/hunt/huntd/shots.c
959
case WALL1: