BOW
uwep->otyp != obj->otyp + (BOW - ARROW))
{BOW, 1, WEAPON_SYM, 1, 1},
obj->which_kind = BOW;
case BOW:
(rogue.weapon && (rogue.weapon->which_kind == BOW))) {
if (ch == BOW)
if (ch == BOW || ch == EOW)
flagch = BOW;
if (flagch == BOW || flagch == EOW) {