TAP_STATE_DRAGGING_UP
case TAP_STATE_DRAGGING_UP:
case TAP_STATE_DRAGGING_UP: state = "dragging-up"; break;
tap_transition(sc, TAP_STATE_DRAGGING_UP, &zero_timeval, 0,
case TAP_STATE_DRAGGING_UP:
case TAP_STATE_DRAGGING_UP:
case TAP_STATE_DRAGGING_UP: