games/warp/init.c
324
obj = make_object(Star,ch,y,x,0,0,e+rand_mod(super*100+1),e/4,&root);
games/warp/init.c
382
} while (occupant[y][x] || lookaround(y,x,Star) * 7 < e--);
games/warp/move.c
119
curobj->type == Star ||
games/warp/move.c
169
case Star:
games/warp/move.c
174
if (temp->type == Star) {
games/warp/move.c
554
curobj->energy += 25*lookaround(curobj->posy,curobj->posx,Star);
games/warp/move.c
98
if (!(temp=occupant[y][x]) || temp->type != Star ||
games/warp/score.c
511
if (obj->type == Star) {
games/warp/them.c
212
case Star:
games/warp/us.c
377
obj->type == Star;
games/warp/weapon.c
469
size && (!occupant[y][x]||(skipping && occupant[y][x]->type==Star));
games/warp/weapon.c
578
if (occupant[y][x] && occupant[y][x]->type == Star) {
games/warp/weapon.c
657
tractee->type == Star) {