SZ_PLAYERSTRUCT
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
loc += SZ_PLAYERSTRUCT;
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
loc += SZ_PLAYERSTRUCT;
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
foeloc += SZ_PLAYERSTRUCT;
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
loc += SZ_PLAYERSTRUCT;
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
while (fread((char *) playerp, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
loc += SZ_PLAYERSTRUCT;
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
loc += SZ_PLAYERSTRUCT;
fwrite((char *) playerp, SZ_PLAYERSTRUCT, 1, Playersfp);
fread((char *) playerp, SZ_PLAYERSTRUCT, 1, Playersfp);