Symbol: SZ_PLAYERSTRUCT
games/phantasia/gamesupport.c
484
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/gamesupport.c
506
if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
games/phantasia/gamesupport.c
517
loc += SZ_PLAYERSTRUCT;
games/phantasia/interplayer.c
35
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/interplayer.c
527
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/interplayer.c
537
loc += SZ_PLAYERSTRUCT;
games/phantasia/interplayer.c
565
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/interplayer.c
60
foeloc += SZ_PLAYERSTRUCT;
games/phantasia/interplayer.c
624
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/interplayer.c
646
loc += SZ_PLAYERSTRUCT;
games/phantasia/main.c
681
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
698
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
711
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
730
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/misc.c
531
while (fread((char *) playerp, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/misc.c
537
loc += SZ_PLAYERSTRUCT;
games/phantasia/misc.c
549
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/misc.c
554
loc += SZ_PLAYERSTRUCT;
games/phantasia/misc.c
697
fwrite((char *) playerp, SZ_PLAYERSTRUCT, 1, Playersfp);
games/phantasia/misc.c
775
fread((char *) playerp, SZ_PLAYERSTRUCT, 1, Playersfp);