SYNC_START
&& dev->sc_sync[id].state == SYNC_START) {
if (dev->sc_sync[id].state != SYNC_START){
&& dev->sc_sync[id].state == SYNC_START) {
if (dev->sc_sync[id].state != SYNC_START){
dev->sc_sync[id].state == SYNC_START) {
if (dev->sc_sync[id].state != SYNC_START) {