STEALS_ITEM
{(ASLEEP|STEALS_ITEM),"0d0",25,'N',39,10,19,75,0,100, FILL},
#define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
} else if (monster->m_flags & STEALS_ITEM) {
if (monster->m_flags & STEALS_ITEM) {