STEALS_GOLD
{(ASLEEP|STEALS_GOLD),"0d0",25,'L',21,6,16,75,0,0, FILL},
#define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
if (monster->m_flags & STEALS_GOLD) {
if (monster->m_flags & STEALS_GOLD) {