SQUARE
SQUARE *sqp;
SQUARE *sp = &board[restore_itemnum];
SQUARE *sqp;
SQUARE *sqp;
SQUARE *sqp;
SQUARE board[N_SQRS+1] = { /* board itself (+1 for Jail) */
SQUARE *sqr; /* pointer to square */
extern SQUARE board[N_SQRS + 1];
void buy(int, SQUARE *);
void rent(SQUARE *);
SQUARE *sq[3]; /* list of squares in monop */
printmorg(const SQUARE *sqp)
static void printmorg(const SQUARE *);
SQUARE *sqp;
value(SQUARE *sqp)
static int value(SQUARE *);
buy(int playernum, SQUARE *sqrp)
rent(SQUARE *sqp)
SQUARE *sqp;