SPLASH_F_FILL
if (splash_render(&sc->sc_sp_info, SPLASH_F_CENTER|SPLASH_F_FILL) == 0)
SPLASH_F_CENTER|SPLASH_F_FILL) == 0)
SPLASH_F_CENTER|SPLASH_F_FILL) == 0)
SPLASH_F_CENTER|SPLASH_F_FILL);
if (flg & SPLASH_F_FILL)
if (flg & SPLASH_F_FILL) {
if (flg & SPLASH_F_FILL)
if (flg & SPLASH_F_FILL) {
if (flg & SPLASH_F_FILL)
if (flg & SPLASH_F_FILL) {
SPLASH_F_CENTER|SPLASH_F_FILL);
SPLASH_F_CENTER|SPLASH_F_FILL);