SPLASH_CMAP_OFFSET
if (index < SPLASH_CMAP_OFFSET ||
index >= SPLASH_CMAP_OFFSET + SPLASH_CMAP_SIZE)
*r = splash_palette[index - SPLASH_CMAP_OFFSET][0];
*g = splash_palette[index - SPLASH_CMAP_OFFSET][1];
*b = splash_palette[index - SPLASH_CMAP_OFFSET][2];
SPLASH_CMAP_OFFSET;
SPLASH_CMAP_OFFSET;
if (i >= SPLASH_CMAP_OFFSET &&
i < SPLASH_CMAP_OFFSET + SPLASH_CMAP_SIZE) {