games/larn/create.c
39
c[SPELLMAX] = c[SPELLS] = 1; /* total # spells starts off as 3 */
games/larn/create.c
57
cbak[SPELLS] = -50;
games/larn/display.c
100
botsub(makecode(SPELLS, 8, 18), "%3ld");
games/larn/display.c
171
botsub(makecode(SPELLS, 9, 18), "%2ld");
games/larn/display.c
69
if (cbak[SPELLS] <= -50 || (always)) {
games/larn/display.c
72
lprintf("Spells:%3ld(%3ld)", (long) c[SPELLS], (long) c[SPELLMAX]);
games/larn/display.c
74
lprintf("Spells:%3ld(%2ld) ", (long) c[SPELLS], (long) c[SPELLMAX]);
games/larn/global.c
178
c[SPELLS] += x;
games/larn/global.c
191
if ((c[SPELLS] -= x) < 0)
games/larn/global.c
192
c[SPELLS] = 0;
games/larn/header.h
405
#define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
games/larn/header.h
426
#define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
games/larn/monster.c
245
if (c[SPELLS] <= 0) {
games/larn/monster.c
250
--c[SPELLS];
games/larn/monster.c
262
c[SPELLS]++;
games/larn/regen.c
49
if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
games/larn/regen.c
52
d[SPELLS]++;
games/larn/store.c
496
c[SPELLS] = c[SPELLMAX]; /* he regenerated */