games/larn/create.c
39
c[SPELLMAX] = c[SPELLS] = 1; /* total # spells starts off as 3 */
games/larn/diag.c
344
if (c[HPMAX] > 999 || c[SPELLMAX] > 125)
games/larn/display.c
101
if (c[SPELLMAX] > 99)
games/larn/display.c
102
botsub(makecode(SPELLMAX, 12, 18), "%3ld)");
games/larn/display.c
104
botsub(makecode(SPELLMAX, 12, 18), "%2ld) ");
games/larn/display.c
71
if (c[SPELLMAX] > 99)
games/larn/display.c
72
lprintf("Spells:%3ld(%3ld)", (long) c[SPELLS], (long) c[SPELLMAX]);
games/larn/display.c
74
lprintf("Spells:%3ld(%2ld) ", (long) c[SPELLS], (long) c[SPELLMAX]);
games/larn/global.c
177
c[SPELLMAX] += x;
games/larn/global.c
189
if ((c[SPELLMAX] -= x) < 0)
games/larn/global.c
190
c[SPELLMAX] = 0;
games/larn/regen.c
49
if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
games/larn/store.c
496
c[SPELLS] = c[SPELLMAX]; /* he regenerated */