Symbol: SHIELD
games/battlestar/command7.c
287
hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
games/battlestar/dayobjs.c
93
{146, SHIELD},
games/battlestar/nightobjs.c
64
{124, SHIELD},
games/battlestar/nightobjs.c
67
{144, SHIELD},
games/battlestar/nightobjs.c
70
{113, SHIELD},
games/battlestar/nightobjs.c
73
{161, SHIELD},
games/battlestar/nightobjs.c
76
{169, SHIELD},
games/battlestar/nightobjs.c
79
{182, SHIELD},
games/battlestar/nightobjs.c
82
{198, SHIELD},
games/battlestar/nightobjs.c
85
{212, SHIELD},
games/battlestar/nightobjs.c
88
{216, SHIELD},
games/battlestar/nightobjs.c
91
{226, SHIELD},
games/battlestar/nightobjs.c
94
{228, SHIELD},
games/battlestar/words.c
54
{ "shield", SHIELD, OBJECT, NULL },
games/hack/hack.do_wear.c
208
} else if (otmp->otyp == SHIELD) {
games/hack/hack.u_init.c
125
{SHIELD, 0, ARMOR_SYM, 1, 1},
games/hack/hack.u_init.c
356
case SHIELD:
games/larn/create.c
42
c[SHIELD] = c[WEAR] = c[WIELD] = -1;
games/larn/global.c
284
if (c[SHIELD] >= 0)
games/larn/global.c
285
if (iven[c[SHIELD]] == OSHIELD)
games/larn/global.c
286
c[AC] += 2 + ivenarg[c[SHIELD]];
games/larn/global.c
519
if (c[SHIELD] == k)
games/larn/global.c
520
c[SHIELD] = -1;
games/larn/global.c
535
if (c[SHIELD] < 0) {
games/larn/global.c
541
tmp = iven[c[SHIELD]];
games/larn/global.c
544
ivenarg[c[SHIELD]]++;
games/larn/global.c
628
if (c[SHIELD] != i) {
games/larn/global.c
651
if (i != c[SHIELD])
games/larn/main.c
1031
} else if ((c[SHIELD] != -1) && (iven[i - 'a'] == O2SWORD)) {
games/larn/main.c
1097
if (c[SHIELD] != -1) {
games/larn/main.c
1105
c[SHIELD] = i - 'a';
games/larn/main.c
637
if ((c[WEAR] == indx) || (c[SHIELD] == indx))
games/larn/main.c
862
c[WEAR] = c[SHIELD] = -1;
games/larn/main.c
907
if (c[SHIELD] != -1) {
games/larn/main.c
908
c[SHIELD] = -1;
games/larn/monster.c
1526
if ((i = c[SHIELD]) != -1) {
games/larn/regen.c
157
if ((d[WEAR] != -1) || (d[SHIELD] != -1))
games/larn/regen.c
159
d[WEAR] = d[SHIELD] = -1;
games/larn/scores.c
381
c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing
games/larn/store.c
829
if (c[SHIELD] == isub)
games/larn/store.c
830
c[SHIELD] = -1;
games/trek/attack.c
165
if (damaged(SHIELD)) {
games/trek/setup.c
156
Param.damprob[SHIELD] = 150; /* shield control 15.0% */
games/trek/shield.c
97
ind = SHIELD;
games/trek/srscan.c
139
if (damaged(SHIELD))