Symbol: BELOW
games/hunt/huntd/answer.c
388
return BELOW;
games/hunt/huntd/draw.c
152
see(pp, BELOW);
games/hunt/huntd/draw.c
157
see(pp, BELOW);
games/hunt/huntd/draw.c
164
case BELOW:
games/hunt/huntd/draw.c
165
see(pp, BELOW);
games/hunt/huntd/draw.c
247
case BELOW:
games/hunt/huntd/draw.c
373
case BELOW:
games/hunt/huntd/execute.c
108
move_player(pp, BELOW);
games/hunt/huntd/execute.c
111
turn_player(pp, BELOW);
games/hunt/huntd/execute.c
213
case BELOW:
games/hunt/huntd/execute.c
264
case BELOW:
games/hunt/huntd/expl.c
175
case BELOW:
games/hunt/huntd/shots.c
1052
return (dir == BELOW);
games/hunt/huntd/shots.c
1053
case BELOW:
games/hunt/huntd/shots.c
208
case BELOW:
games/hunt/huntd/shots.c
230
bp->b_face = BELOW;
games/hunt/huntd/shots.c
238
case BELOW:
games/hunt/huntd/shots.c
254
bp->b_face = BELOW;
games/hunt/huntd/shots.c
259
case BELOW:
games/hunt/huntd/shots.c
277
bp->b_face = BELOW;
games/hunt/huntd/shots.c
296
case BELOW:
games/hunt/huntd/shots.c
443
case BELOW:
games/hunt/huntd/shots.c
482
bp->b_face = BELOW;
games/hunt/huntd/shots.c
488
case BELOW:
games/hunt/huntd/shots.c
542
case BELOW:
games/hunt/huntd/shots.c
716
case BELOW:
games/hunt/huntd/shots.c
776
case BELOW:
games/hunt/huntd/shots.c
820
case BELOW:
games/hunt/huntd/shots.c
881
case BELOW:
games/hunt/huntd/shots.c
940
nbp = create_shot(bp->b_type, bp->b_y + 1, bp->b_x, BELOW,
games/hunt/include/hunt_common.h
161
c == ABOVE || c == BELOW || c == FLYER)
games/hunt/include/hunt_common.h
164
c == ABOVE || c == BELOW)
lib/libexecinfo/builtin.c
61
if ((const void *)frame BELOW stack)