BEING_WORN
} else if (obj->in_use_flags & BEING_WORN) {
} else if (obj->in_use_flags & BEING_WORN) {
obj->in_use_flags &= (~BEING_WORN);
obj->in_use_flags |= BEING_WORN;
if (new_obj->in_use_flags & BEING_WORN) {
} else if (weapon->in_use_flags & BEING_WORN) {
} else if (obj->in_use_flags & BEING_WORN) {