BEING_WIELDED
if (obj->in_use_flags & BEING_WIELDED) {
if (obj->in_use_flags & BEING_WIELDED) {
if (obj->in_use_flags & BEING_WIELDED) {
obj->in_use_flags |= BEING_WIELDED;
obj->in_use_flags &= (~BEING_WIELDED);
} else if (new_obj->in_use_flags & BEING_WIELDED) {
} else if ((weapon->in_use_flags & BEING_WIELDED) &&
if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) {
if (obj->in_use_flags & BEING_WIELDED) {