SEEKS_GOLD
{(ASLEEP|WANDERS|WAKENS|SEEKS_GOLD),"1d6",25,'O',5,4,13,70,0,10, FILL},
if ((monster->m_flags & SEEKS_GOLD) && seek_gold(monster)) {
monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
monster->m_flags &= (~SEEKS_GOLD);
monster->m_flags |= SEEKS_GOLD;
monster->m_flags &= (~SEEKS_GOLD);
FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));