SC_KING
(Player.p_specialtype >= SC_KING
|| Other.p_specialtype >= SC_KING
if (Player.p_specialtype < SC_KING)
if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
Player.p_specialtype = SC_KING;
if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
if (Wizard || (Player.p_specialtype == SC_KING && Throne))
if (Other.p_specialtype == SC_KING &&
if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
&& Other.p_specialtype <= SC_KING
case SC_KING: