SC_COUNCIL
&& Player.p_specialtype < SC_COUNCIL
if (Player.p_specialtype >= SC_COUNCIL)
if (Player.p_specialtype < SC_COUNCIL)
if (Player.p_specialtype < SC_COUNCIL)
Player.p_specialtype = SC_COUNCIL;
if (Player.p_specialtype < SC_COUNCIL)
if (Player.p_specialtype < SC_COUNCIL && !Wizard)
if (Player.p_specialtype >= SC_COUNCIL || Wizard)
&& Player.p_specialtype <= SC_COUNCIL
if (Wizard || Player.p_specialtype >= SC_COUNCIL)
if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
case SC_COUNCIL:
Player.p_specialtype = SC_COUNCIL;
if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL)
Player.p_specialtype = SC_COUNCIL;