Symbol: SCORESIZE
games/larn/global.c
34
extern char sciv[SCORESIZE + 1][26][2];
games/larn/scores.c
180
for (i = 0; i < SCORESIZE; i++) {
games/larn/scores.c
209
for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */
games/larn/scores.c
234
for (i = 0; i < SCORESIZE; i++)
games/larn/scores.c
263
for (count = j = i = 0; i < SCORESIZE; i++) /* is there anyone on
games/larn/scores.c
272
for (i = 0; i < SCORESIZE; i++) /* this loop is needed to
games/larn/scores.c
274
for (j = 0; j < SCORESIZE; j++) { /* winners in order */
games/larn/scores.c
302
for (count = j = i = 0; i < SCORESIZE; i++) /* is the scoreboard
games/larn/scores.c
310
for (i = 0; i < SCORESIZE; i++) /* be sure to print them out
games/larn/scores.c
312
for (j = 0; j < SCORESIZE; j++)
games/larn/scores.c
339
j = SCORESIZE;
games/larn/scores.c
406
for (i = 0; i < SCORESIZE; i++)
games/larn/scores.c
409
while (pos < SCORESIZE) {
games/larn/scores.c
411
for (i = 0; i < SCORESIZE; i++)
games/larn/scores.c
419
while (pos < SCORESIZE) {
games/larn/scores.c
421
for (i = 0; i < SCORESIZE; i++)
games/larn/scores.c
451
for (i = 0; i < SCORESIZE; i++)
games/larn/scores.c
460
for (i = 0; i < SCORESIZE; i++)
games/larn/scores.c
469
for (i = 0; i < SCORESIZE; i++)
games/larn/scores.c
470
if (winr[i].order == SCORESIZE - 1) {
games/larn/scores.c
479
for (i = 0; i < SCORESIZE; i++)
games/larn/scores.c
488
for (i = 0; i < SCORESIZE; i++)
games/larn/scores.c
489
if (sco[i].order == SCORESIZE - 1) {
games/larn/scores.c
86
static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
games/larn/scores.c
87
static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */