SA3_3D_BITS
e = (l * (SA3_3D_BITS + 1) + (SA3_3D_BITS + 1) / 2) /
(r * (SA3_3D_BITS + 1) + (SA3_3D_BITS + 1) / 2) /
dip->un.v.delta = (AUDIO_MAX_GAIN + 1) / (SA3_3D_BITS + 1)
dip->un.v.delta = (AUDIO_MAX_GAIN + 1) / (SA3_3D_BITS + 1)
dip->un.v.delta = (AUDIO_MAX_GAIN + 1) / (SA3_3D_BITS + 1);
#define YM_3D_ON_MIN ((AUDIO_MAX_GAIN + 1) / (SA3_3D_BITS + 1))