BATHGOD
clearbit(location[POOLS].objects, BATHGOD);
if (testbit(location[position].objects, BATHGOD)) {
clearbit(location[position].objects, BATHGOD);
testbit(location[position].objects, BATHGOD)))) {
if (testbit(location[position].objects, BATHGOD)) {
BATHGOD)) {
BATHGOD);
if (testbit(location[position].objects, BATHGOD) &&
clearbit(location[position].objects, BATHGOD);
BATHGOD)) {
if ((testbit(location[position].objects, BATHGOD) ||
&& testbit(location[position].objects, BATHGOD)) {
case BATHGOD:
{126, BATHGOD},