BASE
sum1 += (adler2 & 0xffff) + BASE - 1;
sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem;
if (sum1 >= BASE) sum1 -= BASE;
if (sum1 >= BASE) sum1 -= BASE;
if (sum2 >= ((unsigned long)BASE << 1)) sum2 -= ((unsigned long)BASE << 1);
if (sum2 >= BASE) sum2 -= BASE;
if (a >= BASE) a -= BASE; \
if (a >= BASE) a -= BASE; \
# define MOD(a) a %= BASE
# define MOD28(a) a %= BASE
# define MOD63(a) a %= BASE
if (adler >= BASE)
adler -= BASE;
if (sum2 >= BASE)
sum2 -= BASE;
if (adler >= BASE)
adler -= BASE;
#define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom())
if (Sect[i][j] == BASE) {
Sect[rx][ry] = BASE;
case BASE:
case BASE:
case BASE:
(void)BN_set_word(base, BASE);
r = seed[i] % BASE;
delta = verbosity > 2 ? 0 : max_cols * BASE / sblock.fs_ncg;
for (col += delta; col > BASE; col -= BASE)
delta = max_cols * BASE / delta;
delta = verbosity > 2 ? 0 : max_cols * BASE / ncg;
for (col += delta; col > BASE; col -= BASE)
delta = max_cols * BASE / delta;
#define BONITO_PCIMEMBASECFGBASE(WIN,BASE) (((BASE)>>(BONITO_PCIMEMBASECFG_ASHIFT-BONITO_PCIMEMBASECFG_MEMBASE##WIN##_TRANS_SHIFT)) & BONITO_PCIMEMBASECFG_MEMBASE##WIN##_TRANS)
s1 %= BASE;
s2 %= BASE;