BACK
case BACK:
case BACK:
moveplayer(back, BACK);
case BACK:
if (!moveplayer(back, BACK))
case BACK:
case BACK:
case BACK:
case BACK:
{ "back", BACK, VERB, NULL },
{ "b", BACK, VERB, NULL },
#define bitem flbr[BACK]
duck(BACK);
t->bt_order = BACK;
enum { NOT, BACK, FORWARD } bt_order;
BACK(aft, aft, OPND(s));
if (OP(p) == BACK)
case BACK:
regoptail(ret, regnode(BACK)); /* and loop */
regtail(regnode(BACK), ret); /* loop back */
if (OP(scan) == BACK)
case BACK: