AUDIO_ENCODING_LIBAUDIO_FLOAT32
{ "ieee_float32", AUDIO_ENCODING_LIBAUDIO_FLOAT32 },
newenc = AUDIO_ENCODING_LIBAUDIO_FLOAT32;
if (info.play.encoding == AUDIO_ENCODING_LIBAUDIO_FLOAT32 ||
if (info.play.encoding == AUDIO_ENCODING_LIBAUDIO_FLOAT32) {