Symbol: Other
games/phantasia/gamesupport.c
196
if (Wizard || findname(Databuf, &Other) < 0L)
games/phantasia/gamesupport.c
484
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/gamesupport.c
485
if (Other.p_status != S_NOTUSED)
games/phantasia/gamesupport.c
487
Other.p_name, Other.p_login, Other.p_level,
games/phantasia/gamesupport.c
488
descrtype(&Other, FALSE), descrstatus(&Other));
games/phantasia/gamesupport.c
506
if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
games/phantasia/gamesupport.c
509
daysold = today - Other.p_lastused;
games/phantasia/gamesupport.c
515
freerecord(&Other, loc);
games/phantasia/gamesupport.c
65
playerp = &Other;
games/phantasia/interplayer.c
106
Enemyname = Other.p_name;
games/phantasia/interplayer.c
108
mvprintw(6, 0, "You have encountered %s Level: %.0f\n", Enemyname, Other.p_level);
games/phantasia/interplayer.c
111
for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop)
games/phantasia/interplayer.c
114
readrecord(&Other, foeplace);
games/phantasia/interplayer.c
118
if (Other.p_status != S_INBATTLE)
games/phantasia/interplayer.c
135
if (Player.p_speed > Other.p_speed)
games/phantasia/interplayer.c
138
if (Other.p_speed > Player.p_speed)
games/phantasia/interplayer.c
141
if (Player.p_level > Other.p_level)
games/phantasia/interplayer.c
144
if (Other.p_level > Player.p_level)
games/phantasia/interplayer.c
171
readrecord(&Other, foeplace);
games/phantasia/interplayer.c
172
if (Other.p_1scratch != oldhits)
games/phantasia/interplayer.c
185
if (Other.p_1scratch == oldhits) {
games/phantasia/interplayer.c
198
switch (Other.p_istat) {
games/phantasia/interplayer.c
214
dtemp = Other.p_1scratch - oldhits;
games/phantasia/interplayer.c
220
oldhits = Other.p_1scratch; /* keep track of old
games/phantasia/interplayer.c
223
if (Other.p_tampered != oldtampered)
games/phantasia/interplayer.c
227
oldtampered = Other.p_tampered;
games/phantasia/interplayer.c
240
if (Other.p_istat == I_KILLED || Shield < 0.0)
games/phantasia/interplayer.c
250
Player.p_experience += Other.p_experience;
games/phantasia/interplayer.c
251
Player.p_crowns += (Player.p_level < 1000.0) ? Other.p_crowns : 0;
games/phantasia/interplayer.c
252
Player.p_amulets += Other.p_amulets;
games/phantasia/interplayer.c
253
Player.p_charms += Other.p_charms;
games/phantasia/interplayer.c
254
collecttaxes(Other.p_gold, Other.p_gems);
games/phantasia/interplayer.c
255
Player.p_sword = MAX(Player.p_sword, Other.p_sword);
games/phantasia/interplayer.c
256
Player.p_shield = MAX(Player.p_shield, Other.p_shield);
games/phantasia/interplayer.c
257
Player.p_quksilver = MAX(Player.p_quksilver, Other.p_quksilver);
games/phantasia/interplayer.c
258
if (Other.p_virgin && !Player.p_virgin) {
games/phantasia/interplayer.c
270
if (Player.p_istat == I_RAN || Other.p_istat == I_RAN)
games/phantasia/interplayer.c
35
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/interplayer.c
350
Player.p_1scratch = Other.p_energy * 1.1;
games/phantasia/interplayer.c
358
if (Player.p_1scratch > Other.p_energy)
games/phantasia/interplayer.c
36
if (Other.p_status != S_OFF
games/phantasia/interplayer.c
361
if (drandom() * Player.p_speed < drandom() * Other.p_speed)
games/phantasia/interplayer.c
37
&& Other.p_status != S_NOTUSED
games/phantasia/interplayer.c
38
&& Other.p_status != S_HUNGUP
games/phantasia/interplayer.c
39
&& (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
games/phantasia/interplayer.c
398
readrecord(&Other, Fileloc);
games/phantasia/interplayer.c
399
if (Other.p_tampered != T_OFF)
games/phantasia/interplayer.c
400
tampered(Other.p_tampered, Other.p_1scratch, Other.p_2scratch);
games/phantasia/interplayer.c
44
if (Player.p_x == Other.p_x
games/phantasia/interplayer.c
45
&& Player.p_y == Other.p_y
games/phantasia/interplayer.c
50
&& (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE)
games/phantasia/interplayer.c
52
&& Other.p_specialtype != SC_VALAR
games/phantasia/interplayer.c
527
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/interplayer.c
529
if (Other.p_specialtype == SC_VALAR
games/phantasia/interplayer.c
530
&& Other.p_status != S_NOTUSED)
games/phantasia/interplayer.c
533
Other.p_tampered = T_EXVALAR;
games/phantasia/interplayer.c
534
writerecord(&Other, loc);
games/phantasia/interplayer.c
565
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/interplayer.c
566
if (Other.p_status == S_NOTUSED
games/phantasia/interplayer.c
568
|| (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED))
games/phantasia/interplayer.c
581
|| Other.p_specialtype >= SC_KING
games/phantasia/interplayer.c
583
|| Circle >= CIRCLE(Other.p_x, Other.p_y)
games/phantasia/interplayer.c
587
&& (Other.p_status != S_CLOAKED
games/phantasia/interplayer.c
590
&& Other.p_specialtype != SC_VALAR)
games/phantasia/interplayer.c
594
Other.p_name, Other.p_x, Other.p_y);
games/phantasia/interplayer.c
598
Other.p_name, descrlocation(&Other, TRUE));
games/phantasia/interplayer.c
600
printw("%6.0f %s %-9.9s%s\n", Other.p_level, descrtype(&Other, TRUE),
games/phantasia/interplayer.c
601
Other.p_login, descrstatus(&Other));
games/phantasia/interplayer.c
624
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/interplayer.c
625
if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
games/phantasia/interplayer.c
628
if (Other.p_status != S_OFF)
games/phantasia/interplayer.c
639
Other.p_specialtype = SC_NONE;
games/phantasia/interplayer.c
640
if (Other.p_crowns)
games/phantasia/interplayer.c
641
--Other.p_crowns;
games/phantasia/interplayer.c
642
writerecord(&Other, loc);
games/phantasia/interplayer.c
844
if ((loc = findname(Databuf, &Other)) >= 0L) {
games/phantasia/interplayer.c
845
if (Other.p_tampered != T_OFF) {
games/phantasia/interplayer.c
850
&& CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
games/phantasia/interplayer.c
859
Other.p_tampered = tamper;
games/phantasia/interplayer.c
860
Other.p_1scratch = floor(temp1);
games/phantasia/interplayer.c
861
Other.p_2scratch = floor(temp2);
games/phantasia/interplayer.c
862
writerecord(&Other, loc);
games/phantasia/interplayer.c
92
readrecord(&Other, foeplace);
games/phantasia/interplayer.c
93
if (fabs(Player.p_level - Other.p_level) > 20.0)
games/phantasia/interplayer.c
96
dtemp = (Player.p_level - Other.p_level) / MAX(Player.p_level, Other.p_level);
games/phantasia/main.c
420
if (findname(Player.p_name, &Other) >= 0L)
games/phantasia/main.c
681
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
682
if (Other.p_specialtype == SC_KING &&
games/phantasia/main.c
683
Other.p_status != S_NOTUSED)
games/phantasia/main.c
688
Other.p_name, Other.p_level);
games/phantasia/main.c
698
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
699
if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
games/phantasia/main.c
704
Other.p_name, Other.p_login);
games/phantasia/main.c
711
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
712
if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
games/phantasia/main.c
721
"%s Login: %s", Other.p_name, Other.p_login);
games/phantasia/main.c
730
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
games/phantasia/main.c
731
if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
games/phantasia/main.c
735
hiexp = Other.p_experience;
games/phantasia/main.c
737
hilvl = Other.p_level;
games/phantasia/main.c
739
strcpy(hiname, Other.p_name);
games/phantasia/main.c
741
if (Other.p_experience > nxtexp
games/phantasia/main.c
742
&& Other.p_specialtype <= SC_KING
games/phantasia/main.c
743
&& Other.p_status != S_NOTUSED)
games/phantasia/main.c
746
nxtexp = Other.p_experience;
games/phantasia/main.c
747
nxtlvl = Other.p_level;
games/phantasia/main.c
748
strcpy(nxtname, Other.p_name);
games/phantasia/misc.c
549
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
games/phantasia/misc.c
550
if (Other.p_status == S_NOTUSED)
games/phantasia/misc.c
558
initplayer(&Other);
games/phantasia/misc.c
560
writerecord(&Other, loc);
games/phantasia/phantglobs.c
42
struct player Other; /* stats for another player */
games/phantasia/phantglobs.h
34
extern struct player Other; /* stats for another player */
sys/arch/arm/arm32/kobj_machdep.c
244
return Other;
sys/arch/arm/arm32/kobj_machdep.c
246
return Other;
sys/arch/arm/arm32/kobj_machdep.c
249
return Other;
sys/arch/arm/arm32/kobj_machdep.c
259
return Other;
sys/arch/arm/arm32/kobj_machdep.c
270
if (t != Other)
sys/arch/arm/arm32/kobj_machdep.c
283
if (t == Other)
tests/usr.bin/xlint/lint1/msg_247.c
24
example(struct Other *arg)
tests/usr.bin/xlint/lint1/msg_247.c
53
cast_to_char_pointer(struct Other *arg)
tests/usr.bin/xlint/lint1/msg_247.c
63
cast_to_unsigned_char_pointer(struct Other *arg)
tests/usr.bin/xlint/lint1/msg_247.c
75
cast_to_signed_char_pointer(struct Other *arg)
tests/usr.bin/xlint/lint1/msg_247.c
82
cast_to_void_pointer_then_to_char_pointer(struct Other *arg)