games/monop/cards.c
242
OWN *op;
games/monop/houses.c
223
OWN *op;
games/monop/houses.c
63
OWN *op;
games/monop/misc.c
131
OWN *op; /* current owned prop */
games/monop/misc.c
132
OWN *orig_op; /* original prop before loop */
games/monop/monop.h
124
OWN *own_list; /* start of property list */
games/monop/monop.h
201
void add_list(int, OWN **, int);
games/monop/monop.h
202
void del_list(int, OWN **, short);
games/monop/morg.c
119
OWN *op;
games/monop/morg.c
186
OWN *op;
games/monop/print.c
177
OWN *op;
games/monop/prop.c
213
OWN *op;
games/monop/prop.c
63
add_list(int plr, OWN **head, int op_sqr)
games/monop/prop.c
66
OWN *tp, *last_tp;
games/monop/prop.c
67
OWN *op;
games/monop/prop.c
69
op = calloc(1, sizeof (OWN));
games/monop/prop.c
95
del_list(int plr, OWN **head, short op_sqr)
games/monop/prop.c
97
OWN *op, *last_op;
games/monop/trade.c
110
OWN *op;
games/monop/trade.c
157
set_list(OWN *the_list)
games/monop/trade.c
160
OWN *op;
games/monop/trade.c
180
OWN *op;
games/monop/trade.c
219
OWN *op;
games/monop/trade.c
243
OWN *op;
games/monop/trade.c
47
OWN *prop_list; /* property list */
games/monop/trade.c
59
static int set_list(OWN *);