OWALL
tmp = OWALL;
if ((item[xx - 1][yy] != OWALL) || (item[xx - 2][yy] != OWALL))
if ((item[xx + 1][yy] != OWALL) || (item[xx + 2][yy] != OWALL))
if ((item[xx][yy - 1] != OWALL) || (item[xx][yy - 2] != OWALL))
if ((item[xx][yy + 1] != OWALL) || (item[xx][yy + 2] != OWALL))
it = OWALL;
item[i][j] = OWALL;
else if ((kk = item[j][i]) == OWALL)
if (kk != OWALL)
case OWALL:
case OWALL:
if (i == OWALL && c[WTW] == 0) {
if (item[x][y] != OWALL) /* can't make anything on walls */
case OWALL:
if (xl && xl != OWALL && xl != OANNIHILATION) {
item[i][j] = OWALL;
for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(MAXY - 1));
case OWALL:
if ((tmp = item[xl][yl]) != OWALL)
case OWALL:
if (tmpitem != OWALL || (k == playerx && m == playery))
case OWALL: