Symbol: OSCROLL
games/larn/create.c
447
fillroom(OSCROLL, newscroll()); /* make a SCROLL */
games/larn/global.c
542
if (tmp != OSCROLL)
games/larn/global.c
550
if (tmp != OSCROLL)
games/larn/global.c
571
if (tmp != OSCROLL)
games/larn/global.c
732
case OSCROLL:
games/larn/main.c
1028
} else if (iven[i - 'a'] == OSCROLL) {
games/larn/main.c
1193
if (iven[i - 'a'] == OSCROLL) {
games/larn/main.c
469
case OSCROLL:
games/larn/main.c
492
case OSCROLL:
games/larn/main.c
516
case OSCROLL:
games/larn/main.c
526
case OSCROLL:
games/larn/main.c
609
case OSCROLL:
games/larn/main.c
879
item[i][0] = OSCROLL;
games/larn/monster.c
1373
0, OSCROLL, OSCROLL, OSCROLL, OSCROLL, OPOTION, OPOTION,
games/larn/monster.c
1624
if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) {
games/larn/object.c
1071
if (iven[i] == OSCROLL)
games/larn/object.c
62
case OSCROLL:
games/larn/object.c
897
if (take(OSCROLL, typ) == 0)
games/larn/store.c
159
{100, OSCROLL, 0, 2},
games/larn/store.c
160
{125, OSCROLL, 1, 2},
games/larn/store.c
161
{60, OSCROLL, 2, 4},
games/larn/store.c
162
{10, OSCROLL, 3, 4},
games/larn/store.c
163
{100, OSCROLL, 4, 3},
games/larn/store.c
164
{200, OSCROLL, 5, 2},
games/larn/store.c
165
{110, OSCROLL, 6, 1},
games/larn/store.c
166
{500, OSCROLL, 7, 2},
games/larn/store.c
167
{200, OSCROLL, 8, 2},
games/larn/store.c
168
{250, OSCROLL, 9, 4},
games/larn/store.c
169
{20, OSCROLL, 10, 5},
games/larn/store.c
170
{30, OSCROLL, 11, 3},
games/larn/store.c
177
{340, OSCROLL, 12, 1},
games/larn/store.c
178
{340, OSCROLL, 13, 1},
games/larn/store.c
179
{300, OSCROLL, 14, 2},
games/larn/store.c
180
{400, OSCROLL, 15, 2},
games/larn/store.c
181
{500, OSCROLL, 16, 2},
games/larn/store.c
182
{1000, OSCROLL, 17, 1},
games/larn/store.c
183
{500, OSCROLL, 18, 1},
games/larn/store.c
184
{340, OSCROLL, 19, 2},
games/larn/store.c
185
{220, OSCROLL, 20, 3},
games/larn/store.c
186
{3900, OSCROLL, 21, 0},
games/larn/store.c
187
{610, OSCROLL, 22, 1},
games/larn/store.c
188
{3000, OSCROLL, 23, 0}
games/larn/store.c
302
} else if (itm[i].obj == OSCROLL) {
games/larn/store.c
336
} else if (itm[i].obj == OSCROLL) {
games/larn/store.c
784
if (iven[isub] == OSCROLL)
games/larn/store.c
810
else if ((itm[j].obj == OSCROLL) || (itm[j].obj == OPOTION))