Symbol: OPOTION
games/larn/create.c
280
it = OPOTION;
games/larn/create.c
445
fillroom(OPOTION, newpotion()); /* make a POTION */
games/larn/global.c
543
if (tmp != OPOTION) {
games/larn/global.c
551
if (tmp != OPOTION) {
games/larn/global.c
572
if (tmp != OPOTION) {
games/larn/global.c
731
case OPOTION:
games/larn/main.c
1025
} else if (iven[i - 'a'] == OPOTION) {
games/larn/main.c
1266
if (iven[i - 'a'] == OPOTION) {
games/larn/main.c
468
case OPOTION:
games/larn/main.c
491
case OPOTION:
games/larn/main.c
577
case OPOTION:
games/larn/main.c
586
case OPOTION:
games/larn/main.c
606
case OPOTION:
games/larn/main.c
884
item[i][0] = OPOTION;
games/larn/monster.c
1373
0, OSCROLL, OSCROLL, OSCROLL, OSCROLL, OPOTION, OPOTION,
games/larn/monster.c
1374
OPOTION, OPOTION, OGOLDPILE, OGOLDPILE, OGOLDPILE, OGOLDPILE,
games/larn/monster.c
1624
if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) {
games/larn/object.c
1069
if (iven[i] == OPOTION)
games/larn/object.c
1272
if (iven[i] == OPOTION)
games/larn/object.c
54
case OPOTION:
games/larn/object.c
681
if (take(OPOTION, pot) == 0)
games/larn/store.c
124
{20, OPOTION, 0, 6},
games/larn/store.c
125
{90, OPOTION, 1, 5},
games/larn/store.c
126
{520, OPOTION, 2, 1},
games/larn/store.c
127
{100, OPOTION, 3, 2},
games/larn/store.c
128
{50, OPOTION, 4, 2},
games/larn/store.c
129
{150, OPOTION, 5, 2},
games/larn/store.c
130
{70, OPOTION, 6, 1},
games/larn/store.c
131
{30, OPOTION, 7, 7},
games/larn/store.c
132
{200, OPOTION, 8, 1},
games/larn/store.c
133
{50, OPOTION, 9, 1},
games/larn/store.c
134
{80, OPOTION, 10, 1},
games/larn/store.c
141
{30, OPOTION, 11, 3},
games/larn/store.c
142
{20, OPOTION, 12, 5},
games/larn/store.c
143
{40, OPOTION, 13, 3},
games/larn/store.c
144
{35, OPOTION, 14, 2},
games/larn/store.c
145
{520, OPOTION, 15, 1},
games/larn/store.c
146
{90, OPOTION, 16, 2},
games/larn/store.c
147
{200, OPOTION, 17, 2},
games/larn/store.c
148
{220, OPOTION, 18, 4},
games/larn/store.c
149
{80, OPOTION, 19, 6},
games/larn/store.c
150
{370, OPOTION, 20, 3},
games/larn/store.c
151
{50, OPOTION, 22, 1},
games/larn/store.c
152
{150, OPOTION, 23, 3},
games/larn/store.c
300
if (itm[i].obj == OPOTION) {
games/larn/store.c
334
if (itm[i].obj == OPOTION) {
games/larn/store.c
789
if (iven[isub] == OPOTION)
games/larn/store.c
810
else if ((itm[j].obj == OSCROLL) || (itm[j].obj == OPOTION))