OCLOSEDDOOR
it = OCLOSEDDOOR;
item[i = tx + rund(xsize)][j = ty + (ysize - 1) * rund(2)] = OCLOSEDDOOR;
item[i = tx + (xsize - 1) * rund(2)][j = ty + rund(ysize)] = OCLOSEDDOOR;
case OCLOSEDDOOR:
if (tmp != OCLOSEDDOOR)
case OCLOSEDDOOR:
if (tmpitem != OCLOSEDDOOR) {
item[playerx][playery] = OCLOSEDDOOR;
case OCLOSEDDOOR: