ABOVE
return ABOVE;
see(pp, ABOVE);
see(pp, ABOVE);
case ABOVE:
see(pp, ABOVE);
case ABOVE:
case ABOVE:
move_player(pp, ABOVE);
turn_player(pp, ABOVE);
case ABOVE:
case ABOVE:
case ABOVE:
case ABOVE:
return (dir == ABOVE);
case ABOVE:
bp->b_face = ABOVE;
case ABOVE:
bp->b_face = ABOVE;
case ABOVE:
bp->b_face = ABOVE;
case ABOVE:
case ABOVE:
bp->b_face = ABOVE;
case ABOVE:
case ABOVE:
case ABOVE:
case ABOVE:
case ABOVE:
case ABOVE:
nbp = create_shot(bp->b_type, bp->b_y - 1, bp->b_x, ABOVE,
c == ABOVE || c == BELOW || c == FLYER)
c == ABOVE || c == BELOW)