Symbol: ABOVE
games/hunt/huntd/answer.c
390
return ABOVE;
games/hunt/huntd/draw.c
151
see(pp, ABOVE);
games/hunt/huntd/draw.c
156
see(pp, ABOVE);
games/hunt/huntd/draw.c
159
case ABOVE:
games/hunt/huntd/draw.c
160
see(pp, ABOVE);
games/hunt/huntd/draw.c
235
case ABOVE:
games/hunt/huntd/draw.c
371
case ABOVE:
games/hunt/huntd/execute.c
114
move_player(pp, ABOVE);
games/hunt/huntd/execute.c
117
turn_player(pp, ABOVE);
games/hunt/huntd/execute.c
210
case ABOVE:
games/hunt/huntd/execute.c
263
case ABOVE:
games/hunt/huntd/expl.c
174
case ABOVE:
games/hunt/huntd/shots.c
1051
case ABOVE:
games/hunt/huntd/shots.c
1054
return (dir == ABOVE);
games/hunt/huntd/shots.c
205
case ABOVE:
games/hunt/huntd/shots.c
233
bp->b_face = ABOVE;
games/hunt/huntd/shots.c
235
case ABOVE:
games/hunt/huntd/shots.c
251
bp->b_face = ABOVE;
games/hunt/huntd/shots.c
256
case ABOVE:
games/hunt/huntd/shots.c
274
bp->b_face = ABOVE;
games/hunt/huntd/shots.c
297
case ABOVE:
games/hunt/huntd/shots.c
439
case ABOVE:
games/hunt/huntd/shots.c
478
bp->b_face = ABOVE;
games/hunt/huntd/shots.c
489
case ABOVE:
games/hunt/huntd/shots.c
541
case ABOVE:
games/hunt/huntd/shots.c
715
case ABOVE:
games/hunt/huntd/shots.c
773
case ABOVE:
games/hunt/huntd/shots.c
819
case ABOVE:
games/hunt/huntd/shots.c
870
case ABOVE:
games/hunt/huntd/shots.c
933
nbp = create_shot(bp->b_type, bp->b_y - 1, bp->b_x, ABOVE,
games/hunt/include/hunt_common.h
161
c == ABOVE || c == BELOW || c == FLYER)
games/hunt/include/hunt_common.h
164
c == ABOVE || c == BELOW)