Symbol: NSECTS
games/trek/abandon.c
144
if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
games/trek/abandon.c
147
if (Ship.secty < 0 || Ship.secty >= NSECTS)
games/trek/computer.c
194
if (ix < 0 || ix >= NSECTS)
games/trek/computer.c
197
if (iy < 0 || iy >= NSECTS)
games/trek/computer.c
203
if (ix < 0 || ix >= NSECTS)
games/trek/computer.c
206
if (iy < 0 || iy >= NSECTS)
games/trek/computer.c
324
quadsize = NSECTS;
games/trek/dock.c
74
if (i < 0 || i >= NSECTS)
games/trek/dock.c
77
if (j < 0 || j >= NSECTS)
games/trek/dumpme.c
67
Ship.sectx = ranf(NSECTS);
games/trek/dumpme.c
68
Ship.secty = ranf(NSECTS);
games/trek/events.c
175
Ship.sectx = ranf(NSECTS);
games/trek/events.c
176
Ship.secty = ranf(NSECTS);
games/trek/externs.c
104
char Sect[NSECTS][NSECTS];
games/trek/help.c
140
if (dx < 0 || dx >= NSECTS)
games/trek/help.c
143
if (dy < 0 || dy >= NSECTS ||
games/trek/initquad.c
143
i = ranf(NSECTS);
games/trek/initquad.c
144
j = ranf(NSECTS);
games/trek/initquad.c
89
for (i = 0; i < NSECTS; i++)
games/trek/initquad.c
90
for (j = 0; j < NSECTS; j++)
games/trek/klmove.c
117
if (lookx < 0 || lookx >= NSECTS ||
games/trek/klmove.c
118
looky < 0 || looky >= NSECTS) {
games/trek/klmove.c
125
if (lookx >= NSECTS)
games/trek/klmove.c
130
if (looky >= NSECTS)
games/trek/klmove.c
160
if (lookx < 0 || lookx >= NSECTS)
games/trek/klmove.c
165
if (looky < 0 || looky >= NSECTS ||
games/trek/move.c
100
sectsize = NSECTS;
games/trek/move.c
139
xn = NSECTS * dist * bigger;
games/trek/move.c
158
dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
games/trek/move.c
159
dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
games/trek/move.c
178
Ship.quadx = ix / NSECTS;
games/trek/move.c
179
Ship.quady = iy / NSECTS;
games/trek/move.c
180
Ship.sectx = ix % NSECTS;
games/trek/move.c
181
Ship.secty = iy % NSECTS;
games/trek/move.c
219
dist = sqrt(dx * dx + dy * dy) / NSECTS;
games/trek/nova.c
85
if (i < 0 || i >= NSECTS)
games/trek/nova.c
88
if (j < 0 || j >= NSECTS)
games/trek/setup.c
217
Ship.sectx = ranf(NSECTS);
games/trek/setup.c
218
Ship.secty = ranf(NSECTS);
games/trek/snova.c
90
for (ix = 0; ix < NSECTS; ix++) {
games/trek/snova.c
91
for (iy = 0; iy < NSECTS; iy++)
games/trek/srscan.c
103
for (i = 0; i < NSECTS; i++) {
games/trek/srscan.c
106
for (j = 0; j < NSECTS; j++)
games/trek/srscan.c
175
for (i = 0; i < NSECTS; i++)
games/trek/srscan.c
97
for (i = 0; i < NSECTS; i++) {
games/trek/torped.c
124
sectsize = NSECTS;
games/trek/trek.h
100
extern char Sect[NSECTS][NSECTS];
games/trek/visual.c
100
if (ix < 0 || ix >= NSECTS || iy < 0 || iy >= NSECTS)
games/trek/visual.c
84
if (ix < 0 || ix >= NSECTS || iy < 0 || iy >= NSECTS)
games/trek/visual.c
92
if (ix < 0 || ix >= NSECTS || iy < 0 || iy >= NSECTS)