Symbol: NQUADS
games/trek/computer.c
135
for (i = 0; i < NQUADS; i++)
games/trek/computer.c
138
for (i = 0; i < NQUADS; i++) {
games/trek/computer.c
140
for (j = 0; j < NQUADS; j++) {
games/trek/computer.c
164
for (i = 0; i < NQUADS; i++)
games/trek/dumpme.c
65
Ship.quadx = ranf(NQUADS);
games/trek/dumpme.c
66
Ship.quady = ranf(NQUADS);
games/trek/events.c
151
for (ix = 0; ix < NQUADS; ix++) {
games/trek/events.c
152
for (iy = 0; iy < NQUADS; iy++) {
games/trek/events.c
273
ix = ranf(NQUADS);
games/trek/events.c
274
iy = ranf(NQUADS);
games/trek/events.c
356
if (i < 0 || i >= NQUADS)
games/trek/events.c
359
if (j < 0 || j >= NQUADS)
games/trek/externs.c
101
struct quad Quad[NQUADS][NQUADS];
games/trek/klmove.c
132
if (qx < 0 || qx >= NQUADS ||
games/trek/klmove.c
133
qy < 0 || qy >= NQUADS ||
games/trek/lrscan.c
71
if (j < 0 || j >= NQUADS)
games/trek/lrscan.c
80
if (i < 0 || i >= NQUADS) {
games/trek/lrscan.c
89
if (j < 0 || j >= NQUADS) {
games/trek/move.c
182
if (ix < 0 || Ship.quadx >= NQUADS || iy < 0 ||
games/trek/move.c
183
Ship.quady >= NQUADS) {
games/trek/setup.c
229
for (i = 0; i < NQUADS; i++) {
games/trek/setup.c
230
for (j = 0; j < NQUADS; j++) {
games/trek/setup.c
246
i = ranf(NQUADS);
games/trek/setup.c
247
j = ranf(NQUADS);
games/trek/setup.c
256
ix = ranf(NQUADS);
games/trek/setup.c
257
iy = ranf(NQUADS);
games/trek/setup.c
280
ix = ranf(NQUADS);
games/trek/setup.c
281
iy = ranf(NQUADS);
games/trek/snova.c
81
qx = ranf(NQUADS);
games/trek/snova.c
82
qy = ranf(NQUADS);
games/trek/trek.h
87
extern struct quad Quad[NQUADS][NQUADS];