NPC_LAYER4
return (npf_cache_all(npc) & NPC_LAYER4) != 0;
return (npf_cache_all(npc) & NPC_LAYER4) != 0;
KASSERT(npf_iscached(&enpc, NPC_LAYER4));
KASSERT(npf_iscached(npc, NPC_LAYER4));
if (!npf_iscached(npc, NPC_IP46) || !npf_iscached(npc, NPC_LAYER4)) {
return NPC_LAYER4 | NPC_TCP;
l4flags = NPC_LAYER4 | NPC_UDP;
l4flags = NPC_LAYER4 | NPC_ICMP;
l4flags = NPC_LAYER4 | NPC_ICMP;
const int mflags __diagused = npc->npc_info & (NPC_IP46 | NPC_LAYER4);
KASSERT(npf_iscached(npc, NPC_LAYER4));
KASSERT(npf_iscached(npc, NPC_LAYER4));
KASSERT(npf_iscached(npc, NPC_LAYER4));
if (!npf_iscached(npc, NPC_IP46) || !npf_iscached(npc, NPC_LAYER4)) {
KASSERT(npf_iscached(npc, NPC_LAYER4));
KASSERT(npf_iscached(npc, NPC_LAYER4));
KASSERT(npf_iscached(npc, NPC_LAYER4));
if (!npf_iscached(npc, NPC_IP46) || !npf_iscached(npc, NPC_LAYER4)) {
KASSERT(npf_iscached(npc, NPC_LAYER4));
KASSERT(npf_iscached(npc, NPC_LAYER4));
KASSERT(npf_iscached(npc, NPC_LAYER4));