NODESTRUCT
if (status < 2 && (!damage || !damflag[NODESTRUCT])) {
damflag[NODESTRUCT] = rand_mod(smarts+10)+2;
if ((!damage || !damflag[NODESTRUCT]) && (base||ent)) {
damflag[NODESTRUCT] = rand_mod(smarts+10)+2;
if ((!damage || !damflag[NODESTRUCT]) && (base||ent)) {
damflag[NODESTRUCT] = rand_mod(smarts+10)+2;