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M_PLAY
games/mille/comp.c
105
Movetype = M_PLAY;
games/mille/comp.c
140
Movetype = M_PLAY;
games/mille/comp.c
387
Movetype = M_PLAY;
games/mille/move.c
109
case M_PLAY:
games/mille/move.c
391
Movetype = (c == 'U' ? M_PLAY : M_DISCARD);