a6xx_gpu_state_obj
struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj)
struct a6xx_gpu_state_obj *obj)
struct a6xx_gpu_state_obj *obj)
struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj)
static void a6xx_show_shader(struct a6xx_gpu_state_obj *obj,
static void a7xx_show_shader(struct a6xx_gpu_state_obj *obj,
static void a6xx_show_dbgahb_cluster(struct a6xx_gpu_state_obj *obj,
static void a6xx_show_cluster(struct a6xx_gpu_state_obj *obj,
static void a7xx_show_dbgahb_cluster(struct a6xx_gpu_state_obj *obj,
static void a7xx_show_cluster(struct a6xx_gpu_state_obj *obj,
static void a6xx_show_indexed_regs(struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj = &a6xx_state->debugbus[i];
struct a6xx_gpu_state_obj *obj = a6xx_state->vbif_debugbus;
struct a6xx_gpu_state_obj *obj = &a6xx_state->cx_debugbus[i];
struct a6xx_gpu_state_obj *obj = &a6xx_state->registers[i];
struct a6xx_gpu_state_obj *obj = &a6xx_state->gmu_registers[i];
struct a6xx_gpu_state_obj *obj)
struct a6xx_gpu_state_obj *gmu_registers;
struct a6xx_gpu_state_obj *obj)
struct a6xx_gpu_state_obj *registers;
struct a6xx_gpu_state_obj *obj)
struct a6xx_gpu_state_obj *shaders;
struct a6xx_gpu_state_obj *clusters;
struct a6xx_gpu_state_obj *dbgahb_clusters;
struct a6xx_gpu_state_obj *indexed_regs;
struct a6xx_gpu_state_obj *debugbus;
struct a6xx_gpu_state_obj *vbif_debugbus;
struct a6xx_gpu_state_obj *cx_debugbus;
struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj,
struct a6xx_gpu_state_obj *obj,