acpi_processor_cx
struct acpi_processor_cx *cx = _cx;
struct acpi_processor_cx *cx, struct acpi_power_register *reg)
void __noreturn acpi_processor_ffh_play_dead(struct acpi_processor_cx *cx)
void __cpuidle acpi_processor_ffh_cstate_enter(struct acpi_processor_cx *cx)
struct acpi_processor_cx cx;
struct acpi_processor_cx *cx)
struct acpi_processor_cx *cx)
struct acpi_processor_cx *cstate) { }
struct acpi_processor_cx *cx)
struct acpi_processor_cx *cx)
static void acpi_cst_latency_sort(struct acpi_processor_cx *states, size_t length)
struct acpi_processor_cx *cx = &pr->power.states[i];
static void __cpuidle acpi_idle_do_entry(struct acpi_processor_cx *cx)
struct acpi_processor_cx *cx = per_cpu(acpi_cstate[index], dev->cpu);
struct acpi_processor_cx *cx,
static struct acpi_processor_cx safe_cx = {
DEFINE_PER_CPU(struct acpi_processor_cx * [CPUIDLE_STATE_MAX], acpi_cstate);
struct acpi_processor_cx *cx = per_cpu(acpi_cstate[index], dev->cpu);
struct acpi_processor_cx *cx = per_cpu(acpi_cstate[index], dev->cpu);
struct acpi_processor_cx *cx;
struct acpi_processor_cx *cx;
static struct acpi_processor_cx *cx;
struct acpi_processor_cx *cx = &acpi_state_table.states[cstate];
struct acpi_processor_cx *cx;
struct acpi_processor_cx *cx;
struct acpi_processor_cx *cx,
void acpi_processor_ffh_cstate_enter(struct acpi_processor_cx *cstate);
void __noreturn acpi_processor_ffh_play_dead(struct acpi_processor_cx *cx);
struct acpi_processor_cx *cx,
static inline void acpi_processor_ffh_cstate_enter(struct acpi_processor_cx
static inline void __noreturn acpi_processor_ffh_play_dead(struct acpi_processor_cx *cx)
struct acpi_processor_cx;
struct acpi_processor_cx states[ACPI_PROCESSOR_MAX_POWER];