__to_dc_lut3d_color
EXPORT_IF_KUNIT(__to_dc_lut3d_color);
__to_dc_lut3d_color(&lut0[lut_i], lut[i], bit_depth);
__to_dc_lut3d_color(&lut1[lut_i], lut[i + 1], bit_depth);
__to_dc_lut3d_color(&lut2[lut_i], lut[i + 2], bit_depth);
__to_dc_lut3d_color(&lut3[lut_i], lut[i + 3], bit_depth);
__to_dc_lut3d_color(&lut0[lut_i], lut[i], bit_depth);
void __to_dc_lut3d_color(struct dc_rgb *rgb,
__to_dc_lut3d_color(&rgb, lut, 12);
__to_dc_lut3d_color(&rgb, lut, 12);
__to_dc_lut3d_color(&rgb, lut, 12);