BTN_WEST
{ BTN_WEST, JC_BTN_Y, },
{ BTN_WEST, JC_BTN_Y, },
{ BTN_WEST, JC_BTN_Y, },
{ BTN_WEST, JC_BTN_A, }, /* A */
input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
input_report_key(ds4->gamepad, BTN_WEST, ds4_report->buttons[0] & DS_BUTTONS0_SQUARE);
BTN_WEST, /* Square */
[0x10] = BTN_WEST, /* Square */
[0x10] = BTN_WEST, /* Square */
[0x1] = BTN_WEST, /* Square */
input_report_key(udraw->joy_input_dev, BTN_WEST, data[0] & 1);
set_bit(BTN_WEST, input_dev->keybit);
BTN_WEST, /* WIIMOD_PRO_KEY_Y */
{ KE_KEY, SEESAW_BUTTON_Y, .keycode = BTN_WEST },
#define BTN_Y BTN_WEST
#define BTN_Y BTN_WEST
#define BTN_Y BTN_WEST